Archive for March, 2012

March 31, 2012 3

What it’s like being an EA Engineer

By in Game Industry, Starting Game Development

During my C++ class last quarter at UCSC (which was really only about three weeks ago), senior gameplay engineer Michael Duke came to visit and tell us what it’s like being an engineer at EA. Duke has 7 years experience in engineering games (1 year at Schell Games and 6 years at EA) and is [...]